Websites & Platforms
Corporate sites, online stores, booking systems, customer portals and internal dashboards — fast, secure, and easy for your own team to update.
Web platforms, mobile apps, AI systems, marketing analytics and AI content engines — designed, engineered and delivered end to end for companies across the Gulf and worldwide.
Six practices that cover the full life of a digital product — from the first interface, to the systems running quietly behind it, to the software that measures how people engage with it.
Corporate sites, online stores, booking systems, customer portals and internal dashboards — fast, secure, and easy for your own team to update.
An assistant that answers customers on WhatsApp, your website and social channels in Arabic and English, then hands over to your team when a person is needed.
Connecting your tools and automating the repetitive work: sorting enquiries, following up, issuing documents and preparing reports.
We build the measurement layer under your marketing: conversion tracking wired correctly across Meta, Google, TikTok and Snapchat, every channel's numbers side by side in one dashboard, and audience sync automated from your CRM — so you know what a customer costs you and what they return, in revenue and in reputation.
We produce what you need — posts, reels and product videos — using AI generation models and the tooling we build around them, shaped to each project's requirements. Material arrives ready to publish, in Arabic and English, and the output stays yours.
Products for iOS and Android — from a customer app to a full game — developed, published under your name and supported after release.
When demand rises, hiring is the fast answer. The cheaper one is to move the repetitive work onto a system that runs all day, and keep your specialists for the decisions that actually need them.
Scope, price and dates agreed in writing, one person you deal with directly, and a build you can try yourself every week.
We ask about the business goal before the technical details, and say so plainly if the project does not need building in its current form.
Scope, price and duration on a single page — including what is outside the agreement.
You try the product while it is being made, instead of waiting for the result at the end.
We watch performance through the early weeks and hand over the code and accounts in full.
Some clients we meet in their offices. Others we have never met at all. The delivery standard is the same either way.
We know the market, the language and how business is done here, and we work inside your hours.
Projects run fully remotely, with clear documentation and an agreed delivery schedule.
Design, development and operations handled in-house, with no middlemen and no subcontracting.
We stay with a product through all four stages, and prepare what Apple and Google ask for in advance — so a launch date is not lost to a review cycle.
We define what the product must achieve, and what stays out of the first version.
Interfaces that stay clear on a small screen, in both Arabic and English.
One codebase for both stores, tested on real devices rather than a simulator.
Store submission, review requirements, and the updates that follow release.
This little game runs on the same page you are reading — no plugin, no download, and it works on your phone. It is a small sample of what we build at full size.
Turn an eight on its side and it becomes a loop with no end — which is exactly what we build: systems that keep running after we hand them over, and products that do not need someone standing behind them every day.
We are a small team by choice. We take on a limited number of projects, because quality does not survive a crowded schedule — and if a simpler, cheaper solution would meet your goal, we will say so before any contract is signed.
The six things clients ask us in the first meeting, answered here so the meeting can be about your project instead.
A website or a chat assistant is usually two to four weeks. An app or a game is six to twelve, depending on scope. You get the exact dates in the written proposal before anything starts.
There is no price list, because no two projects are the same size. We price each one on its scope and what it actually needs, then give you a fixed price for that fixed scope, paid across milestones. No hourly billing and no open-ended invoices. If you later add something outside the agreed scope, we price that separately before we build it.
You do. Store accounts, hosting and domains are in your company's name from the first day, and full ownership of the source code and designs passes to you once the final invoice is settled. Every credential is handed over at the end.
We watch the first weeks closely and fix anything that surfaces. After that you can keep us on a monthly agreement for updates and improvements, or take everything in-house — both are normal.
Yes. A large part of our work is delivered fully remotely, with a written scope, a weekly build you can test yourself, and a fixed delivery schedule.
Often, yes. We review the existing code first and tell you honestly whether continuing it or rebuilding it costs you less in the long run.
One message is enough to start. We will come back with the scope, the timeline and the cost — and an honest no if the project is outside what we do.
No long forms and no consultation fee. Send us the idea and we will tell you what it would take to build.
35th Floor, Al Shuhada Street, Sharq. And if you are outside Kuwait we work with you just the same — we start with an online meeting.
DirectionsLast updated: 1 September 2026 · Applies to sema8.com, to the apps and games we publish, and to client projects
Last updated: 1 September 2026 · General terms, client services terms, and the End User Licence Agreement for our apps
Last updated: 1 September 2026 · Project work, monthly agreements, and purchases inside our apps
Last updated: 1 September 2026 · How to delete your account and data from any app we publish